![]() They are commanding a very hardened group of freedom fighters and guerrilla fighters, and they’re leading them to ignite a global resistance and wake everyone up, and then try to rescue Earth from the government that now controls it." “Players are no longer the commander of this elite military force. “XCOM never lost the war they just never stopped fighting and went underground,” explained Solomon. That represents a huge shift in context for both the strategic and tactical battles we’ll fight in XCOM 2. Down, But Not OutThe year is 2035, and XCOM now operates as a resistance movement against the alien occupation. More on that on Friday in Why XCOM 2 Had to be a PC-Only Game. And here’s another shocker: though XCOM: Enemy Unknown and XCOM: Enemy Within came out on PlayStation 3, Xbox 360, and PC, XCOM 2 is a PC-exclusive game. The aliens rule Earth from giant shining megacities where all the people of Earth are flocking that’s where they’re promised an easy life, a secure life free of disease.“ We’ll have much more on the new setting next week, in Impossible Ironman is Canon: Why Earth Had to Lose the War for XCOM 2 to Happen. And so, 20 years into the future, the world is a very different place. Solomon painted an alternate version of how the war unfolded: “When the aliens showed up, XCOM suffered massive casualties, and governments around the world crumbled in face of popular support to surrender. How? Surprise: You didn’t beat the aliens – they steamrolled you. For Firaxis’ second XCOM, Creative Director Jake Solomon and his team are going in an entirely different direction: instead of changing the setting, they’re changing history to make XCOM the underdog again. ![]() But that posed a difficult question: Where do you go from the end of Enemy Unknown (and its expansion, Enemy Within), where, spoiler alert, XCOM has unlocked the secrets of the aliens’ advanced technologies and used them to destroy the invaders’ mothership, ending the threat? When faced with this problem in 1995, Microprose took the fight underwater with X-COM: Terror From the Deep, which simply reskinned X-COM with a less relatable deep-sea theme, and added a scant few new features. “Enemy Unknown was a success that demanded a follow up, and it’s our great pleasure to announce that it’s getting one in XCOM 2, due out this November.
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